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August 15, 2008

Tech Toy of the Month - Sprint AIRAVE

airave.jpgA lot of cellular users are frustrated by the lack of a strong signal inside certain buildings. This can be especially frustrating when that building is your own home or office. There have been solutions available to boost the signal strength inside a building, but none as technically interesting as this month's Tech Toy. The Sprint AIRAVE may be the first of a trend of devices to marry two important technologies - cellular phones and Internet service.

Currently only available on the Sprint network, the $100 AIRAVE is basically a mini cell phone tower that you can place in your home or office. Unlike other signal boosting technologies which simply retransmit the signal from a nearby cell tower, the AIRAVE uses your broadband Internet service to connect to Sprint's network. By doing so, users who are in extremely poor coverage areas can still receive strong signals. This is because the signal boosting is not dependent on nearby towers since the AIRAVE is relaying calls directly to Sprint's network via the user's Internet connection.

Another potential advantage of the AIRAVE is that Sprint does not charge airtime minutes while a user is connected to the device. Instead, Sprint charges a flat rate of $5 - $10 per month depending on the user's current plan for unlimited use of the AIRAVE. If a user uses a lot of cell minutes while located in a particular building, this can be advantageous. On the flip side, if a user is frustrated by the lack of coverage in a building, paying another $5 - $10 month to improve their coverage may not seem like a good deal. Some reports on the Internet state that Sprint may be offering the AIRAVE free of charge to customers with poor coverage, but of course, take these reports with a large grain of salt.

Another potential issue with the AIRAVE is with the requirement for a broadband Internet connection. Many areas that lack good cell coverage also lack broadband Internet! Many users in remote locations do have satellite Internet service, but it is not likely that the AIRAVE will work well with satellite Internet services. While satellite services can provide good bandwidth, they have high latency which will probably not work well with a cell phone call. So the AIRAVE probably won't be a good solution for users in remote areas.

If the AIRAVE does well, expect other wireless providers to follow up with devices of their own. These devices could become extremely popular, as it allows wireless providers to let users solve their own coverage issues fairly easily. In theory, this can save the wireless companies money since they may not need to deploy as many cell towers.

Contact Marcel for any questions you may have regarding the latest technology gadgets!

July 16, 2008

Tech Toy of the Month: iPhone/iPod Touch 2.0 Software

iphone3g.jpgMost people are aware that Apple has just released the iPhone 3G (which incidentally, the 3G refers to the third generation cellular network, not a 3rd generation iPhone). Of course, the iPhone 3G has many new features. There are many articles out there that review all these new features so I won't go over those. Instead, I'd like to focus on something that many people don't realize. Many of the new features of the iPhone 3G are also available as an upgrade to existing iPhones and the iPod Touch.

The reason many of the features of the iPhone 3G are available to existing iPhones and the iPod Touch is that Apple upgraded the operating system that is common to all these devices to coincide with the iPhone 3G release. You can read about the upgrade at this link http://www.apple.com/iphone/softwareupdate/. Some of the minor features that the 2.0 upgrade include improvements to the e-mail, calendar, and contacts programs. More significant features include support for enterprise services and protocols, which will increase adoption of the iPhone in the corporate environment. But the biggest feature by far is the ability for 3rd party developers to create applications for the iPhone and iPod Touch.

It is quite difficult to explain how the features of the iPhone and iPod Touch create an application environment that is unlike anything seen on any handheld device, or really any computer for that matter. In using many of the free applications available at this time, it is almost like the last year of the iPhone and iPod Touch was simply a teaser, giving us only a fraction of the potential of these devices. The new wave of applications is unearthing a wealth of potential new uses for these devices. Let me just say that these devices will not only make users of other handheld devices jealous, but they may also make users of gaming handhelds jealous as well. For a phone to be able to support the playing of games graphic and feature-rich enough to compete with handheld gaming devices says a lot about the power of the platform.

Earlier this year I predicted that the Apple TV would be the Tech Toy of the Year. However, now with the release of the iPhone/iPod Touch 2.0 software, I am reconsidering that prediction. One million iPhone 3G devices were sold in the first weekend of their release. It took 74 days to sell one million of the original iPhone. Once people start to see the applications that are running on the devices with the 2.0 software there will be even greater demand.

So if you have an older iPhone or iPod Touch, make sure you get the new update and see for yourself the new applications now available. And if you have any questions regarding the iPhone or iPod Touch, please let me know!

June 15, 2008

Tech Toy of the Month: iRobot Roomba

roomba.gifOne of the more simple chores that most of us put off doing is vacuuming our floors. Especially for those who have carpets that easily show dirt or crumbs, vacuuming can seem like a never-ending job. Wouldn't it be great if we could just have a little robot zip around our floor when we're not there and clean up for us? Apparently so, because one company has a whole line of little robots that vacuum our floors for us.

The Roomba, from a company called iRobot, is a line of small robot vacuum cleaners. The original Roomba product was introduced in 2002. So this Tech Toy has been around for many years, but it still is not very well known among the average consumer. I'm writing about it because I recently noticed that the company has expanded their product line to include robots that handle all sorts of menial tasks. So it would seem that this company and their products have been very successful.

But I'm going to focus on the Roomba products for this article. Now on their 3rd generation of robotic vacuum cleaners, the Roomba basically works by periodically navigating your floor area, cleaning as it goes. It uses various sensors to avoid stairs, drop-offs, and areas you deem as off-limits. It is small enough to travel under furniture, clean into corners, and along walls. It automatically adjusts for hard floors or carpets, and also is smart enough to determine how dirty an area is and spend extra time on spots that need additional cleaning. Click here for a more detailed video showing how the Roomba works.

When not in use, the Roomba finds it's "home", which is where the Roomba recharges itself when not working. The newer Roomba models can run on a schedule, so you can set it to run when you're not at home, or if you don't mind, while you are sleeping. Since the Roomba runs more often than we humans tend to vacuum our floors, it tends to keep messes from building up, which should give your floor an overall cleaner look most of the time.

As I mentioned, the iRobot company now has a whole line of cleaning robots. One is even designed to clean swimming pools! So if you'd like a little help keeping your home clean, check out the iRobot line of products.

If you have come across an interesting device or emerging technology, please let me know and I may include it in a future newsletter.

May 16, 2008

Tech Toy of the Month: Belkin Wireless USB Hub

belkin_wusb.jpgOver the course of the last 10 years, the Universal Serial Bus, otherwise known as USB, has changed the way we use computers for the better. Instead of several different types of ports, USB has become the standard for connecting nearly every type of computer peripheral available. Everything from keyboards to flash drives to printers to digital cameras can be connected via USB. USB is hot-pluggable, which means devices can be plugged in or removed without the need to reboot or without causing any damage, as was the case with older port technologies. The ease of USB has caused the proliferation of many types of USB devices, such as toy kittens and beverage chillers! With all the types of devices that users can plug into their computer, this has also caused the potential for a rats nest of cables. Fortunately, a technology that has been quietly developing for a few years should be soon coming to fruition.

Wireless USB, as the name implies, is USB without wires. Ultimately, the plan is that devices and computers will be created with wireless USB built-in. This will allow for truly wireless USB devices. Users will be able to bring a wireless USB peripheral within range of their computer with wireless USB and "connect" it to their computer just as easily as they do today with a wired USB device.

However, at this time few truly wireless USB devices exist. In the interim manufacturers are creating wireless USB hubs that allow today's wired USB devices to be connected wirelessly to a computer. One good example I found is the simply named Wireless USB Hub from Belkin. While certainly not for everyone, for those users who have a lot of USB devices and could benefit from placing some devices away from their computer, wireless USB hubs like these could be very useful. By moving some devices away from the computer, users reduce the amount of cables connected directly to their computer, helping simplify cable management. It may also increase the amount of usable desk space for some users.

Unfortunately, at this time the Belkin Wireless USB Hub only works with Windows. Mac drivers are in the works and other companies are also working on wireless USB hubs that will work with the Macintosh. Additionally, reviews of the Belkin device show that while performance is generally overall very good, the further the device is moved from the computer, the worse the performance becomes. Therefore, for devices that require higher speed, such as USB hard drives or flash drives, using them wirelessly may not be the best option. Finally, the list price of the Belkin device is currently $199, which seems a bit pricey. But as all technology tends to do, this price will probably come down fairly quickly.

So if you're someone who has a mess of USB devices at their desk, look into the Belkin Wireless USB Hub. It may help you make some room on your desk for those USB cup warmers or toy missile launchers!

If you have come across an interesting device or emerging technology, please let me know and I may include it in a future newsletter.

April 10, 2008

Tech Toy of the Month: Nike + iPod

nike_ipod.jpgThis interesting tech toy has been out for quite a while, but many people have never heard of it. It is fairly unique in the world of tech toys, in that it combines "real" exercise and technology (when I say "real" exercise I mean not the kind of exercise you get from playing video games - not that there's anything wrong with that). Basically, the Nike + iPod consists of a small wireless device that fits in your shoe and an adapter that you connect to your iPod Nano. Nike makes a shoe that has a special "pocket" to fit the wireless device into, but there are ways to make other shoes work as well. When you go on a run with the wireless device in your shoe and the adapter connected to your iPod Nano, the Nano is able to keep track of many statistics, such as the time you've been running, the distance you've run, calories you've burned, or the current pace you're on.

By itself, those features are can very useful. However, the integration features of Nike + iPod make things very interesting. You can sync your workout information with iTunes on your Mac or PC, which then in turn can sync with a site called Nikeplus.com. Using Nikeplus.com, you can do things such as compare stats of all your workouts, set goals, and see your personal bests. Finally, if you are so inclined, you can choose to share your stats with others, or see the stats that others have shared. You can then set up competitions with other people, which is an interesting way to push you to work out harder. There are also some other features such as combining custom music for your run, which you can read about at http://www.apple.com/ipod/nike/.

The Nike + iPod is a very interesting combination of technologies that create a very unique product and service. I think this is an example of the first of a new wave of products that we'll likely see be introduced over the next several years. The ability to easily capture, track, and analyze all kinds of personal data will likely change our lives in ways that we haven't even begun to understand yet. If you are a runner, I suggest you check out the Nike + iPod. At only $29.00, you could totally transform the way you keep track of your exercise.

Contact me if you have any questions regarding this technology or any other!

March 4, 2008

Tech Toy of the Month: Apple Time Capsule

timecapsule.jpg Backups are something that everyone should do, but most people don't. Primarily, people don't do backups because of the perceived inconvenience of the backup process. Now, Apple has introduced a product that promises to make backups as simple as possible.

The Apple Time Capsule is an 802.11n wireless router with a built-in hard drive. The wireless router part is basically the same as Apple's Airport Express (which is functionally very similar to most 802.11n wireless routers). The main difference is that the built-in hard drive can be used in combination with the "Time Machine" feature of Mac OS 10.5, otherwise known as Leopard. Time Machine normally works with an external hard drive directly connected to your Macintosh computer. But now Time Machine can use the networked hard drive on the Time Capsule device.

Time Machine works by automatically keeping your Mac backed-up in real-time. Combined with Time Capsule, your Mac will stay backed up any time it is connected to the network. This is very convenient for laptops, as every time your laptop comes within range of your wireless network it will back itself up. You don't need to do a thing other than make sure your laptop is on. Additionally, Time Capsule will keep all your Macs on your network backed up, so you do not need a separate hard drive for each computer.

One downside to the Time Capsule is that it does not provide an easy method for off-site backup. You can work around this by using an external hard drive to backup your Mac, which you then would take off-site. However, this is not very convenient if you have multiple Macs. Another downside, if you don't own a Mac, is that Time Capsule does not work with Windows computers - but maybe that's just a good excuse to get a Mac!

Time Capsule is $299 for the 500GB model, $499 for the 1 TB model (TB = terrabye, which is 1000 GB). For $299, the Time Capsule is a good value, considering that you are getting an 802.11n base station and 500GB hard drive. It would be difficult to find a 802.11n wireless router and a 500 GB hard drive for less, plus you would be missing the features of Time Capsule.

If you have any questions regarding a backup plan, please contact me and I'd be happy to help

February 9, 2008

Tech Toy of the Month: Apple TV, One Year Later with iTunes Movie Rentals

apple_tv.png In the first Technology Bytes newsletter, written exactly one year ago, I wrote about the Apple TV. I said at the time that if users could browse and play their DVD collections on the Apple TV it would sell like hotcakes. It turns out that while I may not have been completely correct, I was on the right track. Up until now, the Apple TV has not sold very well. Apple has said that the main reason for this was due to lack of movie support on the Apple TV. Additionally, according to Apple's research, many users wanted the ability to rent movies over the Internet, rather than outright buying them.

Now, with the addition of the iTunes movie rental service and a free software upgrade, the Apple TV is poised to be THE tech toy of the year. Imagine being able to rent a movie from the comfort of your own living room, right from your own TV using a remote control, and being able to watch that movie nearly instantly. That is what the Apple TV and iTunes movie rental service promise to deliver. And while some of you may not be very excited about this, I believe that you will become hooked once you try it out yourself. I predict that within 2 years, people will wonder how they ever got along without the ability to rent movies on-line, just as many people today wonder how they ever got along without a Tivo or DVR.

Some of you may be wondering what type of quality the movies will be. I'm happy to report that you will be able to rent movies in HD quality, along with Dolby Digital 5.1 surround sound. This should provide an impressive experience in any home theater setup.

Along with the ability to rent movies from iTunes, the upgraded Apple TV will also NOT require the use of a computer. Users will still be able to do all the things they could do before, but it is not a requirement to synchronize data from your computer to the Apple TV as it was previously. Because of this, Apple has included additional features that you can do directly from the Apple TV:

- Purchase TV shows, music, and music videos
- View photos from Flickr and .Mac web galleries
- Have direct access to over 125,000 podcasts

The Apple TV is now much more an Internet-enabled device than an accessory to your computer. This means that anyone, regardless of technical skill, will be able to take advantage of the features of the Apple TV. Additionally, Apple has dropped the price of the entry-level Apple TV from $299 to $229. Along with anyone who owns a Mac or PC, now consumers who simply want an "appliance" will be able to use iTunes. This should bode well for iTunes sales and rentals.

Apple originally promised that the Apple TV update would be available 2 weeks after January 15th. That date has come and gone, so expect the update to be available any time. Users who already own the Apple TV will be notified of the update right from their Apple TV. New Apple TV purchases after the update is released should have the update already installed. And don't forget, that the Apple TV really requires that you have an HDTV. While you can buy an adapter for your older TV, I really think you should just put the money towards an HDTV.

As always, if you have any questions about Apple products or home theater, please contact me and I'd be happy to answer them.

January 12, 2008

Tech Toy of the Month: iMuffs

imuffs.jpgNo, they won't keep your eyes warm (or your ears for that matter), but iMuffs (http://www.wi-gear.com/products/imuffs/) will allow you to listen to your iPod without wires. iMuffs are Bluetooth-based wireless headphones that work with any iPod. How can iMuffs work when no iPods have Bluetooth capability? iMuffs come bundled with a Bluetooth adapter that plugs into your iPod. In addition to being wireless, iMuffs have iPod control buttons built into the the headphones so you can remotely control your iPod. If you're walked into the next room while listening to your iPod, you can skip, pause or rewind just by pushing buttons on your headset.

If you have a Bluetooth phone, iMuffs will also automatically pause your iPod and allow you to answer your phone - without taking off the iMuffs. When you've paired the iMuffs with your Bluetooth phone, the iMuffs will detect your phone ringing and send the pause command to your iPod. Then it answers the phone, sending the audio to your ears through the headphones. Using a built-in microphone it sends your voice to your phone. When the call is done, it will unpause your iPod, starting the music back up again!

Other than that, there's not much more to say about the iMuffs. The concept is simple and the execution seems to be very well done. Most reviews show that the iMuffs have good audio quality, and adequate microphone quality if you plan to use it with a phone. At $179.99, they might be a bit pricey, but you are getting what you pay for. Other wireless iPod headphones might be a little less expensive, but they don't have all the features of the iMuffs.

If you have any questions regarding iPods, digitial music or other media, please feel free to contact me.

December 9, 2007

Holiday Tech Toys!

holidaytechtoy.jpgRather than having a single tech toy this month, I've decided to offer a list of what I think are cool technology gift ideas for the holiday season. Some of the items on this list I've written about before. Others are new or have additional information. If for no other reason the items on my list are included simply because I think they are worthy. And I can do that because this is my list - so there! :)

OK, without further ado and in no particular order, here is the Marcel Brown Tech Toy Holiday shopping list:

imac-20in.jpgApple iMac & MacBook

Apple Macintosh computers are a very hot item. Macintosh computers have been slowly but surely gaining market share from Windows over the last few years as more and more users are switching. If you are thinking of buying someone (yourself?) a Macintosh, start by looking at the iMac and MacBook. The iMac is an all-in-one desktop computer. The MacBook is Apple's "consumer" oriented laptop. Both models have recently been "speed-bumped", meaning that new models are out, offering faster speeds and more features at the same price as previous models. However, be warned that these new models are selling out quickly, so you may want to get one ASAP.


centro.jpgPalm Centro SmartPhone

Finally! Palm has come out with a true smartphone for the average user. In other words - it is actually affordable!. With a 2 year agreement, the Centro is only $99. For the time being, the Centro is only available on the Sprint network, but I'm sure it will become available on other carriers soon. For more info on smartphones, see my previous article. For more info on the Centro, see this website: http://www.palm.com/us/products/smartphones/centro/


hdtv.jpgHDTV

If you're going to buy someone a TV, please make sure it is an HDTV (high definition television). Remember, all TV stations will be required to broadcast ONLY in high definition in 2009. There are so many HDTV models in so many difference price categories, I can't really make a specific recommendation. However, here are a couple of tips. Try to actually see the TV in person and compare it with other models. There is no substitute for actually seeing a TV in person - after all, what else do you do with a TV but stare at it? Also, make sure the store you purchase from has a liberal return policy. The TV that looks great in the store may not look so great in someone's living room.


digital%20photo%20frame.jpgDigital Photo Frames

Digital photo frames can make a great gift, even for those who are not into tech toys. These gifts can be personalized by including your own family pictures on a compatible media card (this a great use for older, smaller media cards that you may no longer use). Read more about digital photo frames in my previous article.


wii_console.jpgNintendo Wii

Simply put, the Nintendo Wii is a revolutionary video game console, but more importantly, it is THE hottest tech toy of the season. You can get more information about the Wii in my previous articles, http://www.wii.com, or http://www.nintendo.com/wii. Besides the Wii's features, the Wii is also known for being notoriously difficult to find. Availability of the Wii was improving - until the holiday season began. If you are in the market for a Nintendo Wii, shop early and shop often, as your only chance may be to snag one as they put it on the shelf.


Charging Stations

If you know someone who has a few gadgets, then a charging station can make a nice, yet inexpensive gift. Rather than putting up with an unsightly mess of cables, charging stations allow a user to organize the cables and then easily charge their devices. There are many different types of charging stations, so I've picked out two examples at different price points.

powerstation.jpgThe first is the "Power Station". At $19.95, it is useful but inexpensive, charging up to 3 devices at one time. Available in black or grey plastic, it may not be the most aesthetically pleasing product, but if that isn't a consideration, then it should be a much appreciated purchase. You can find the Power Station at X-TremeGeek.com.

brookstone.jpg
The second example is the Brookstone Charging Valet. This charging station can charge up to 6 devices simultaneously and looks as if it is made out of a slightly dark wood, which should blend in nicely in many decors. However, you'll pay for this as at $75, it is more than double the price of the Power Station. However, if "Spouse Approval Factor" (SAF) is important to your gift recipient, then do them a favor and spend the extra money! You can find the Charging Valet at Amazon.com.


iPhoneiPhone & iPod Touch

Unless you've been living under a rock, you certainly know that the iPhone from Apple is a hot item. Feel free to read more about the iPhone in my previous articles or at http://www.apple.com/iphone. However, you may not know about the iPod Touch. Basically, the iPod Touch is just like the iPhone - without the phone features. It still has Wi-Fi connectivity, the Safari browser, the large rotating screen, and all the other cool features of the iPhone. You just can't make calls on it or use it with a cellular data network. It also sports a lower price tag than the iPhone. So for many people who like all the features of the iPhone but don't need another phone, the iPod touch could be perfect.


slingbox_family.jpgSlingbox

It appears that the Slingbox is going to be a popular item this year. The Slingbox basically lets you watch programming from your home TV on your laptop or mobile device anywhere in the world. You can read more about the Slingbox in my previous article or at http://www.slingbox.com


ds.jpgNintendo DS

The Nintendo DS is the current handheld game system from Nintendo. It has been a consistent hot seller since the device was introduced in 2004. The DS stands for "dual screen" and is the first handheld game system that uses two screens. One of the screens is a pressure-sensitive touchscreen, which allows users to interact with in-game elements in a more direct way than by pressing buttons. The DS also includes built-in Wi-Fi networking, allowing users to play with others across the room or around the world. Current colors of the Nintendo DS are white, black, and pink.


myvu_solop_prod.jpgMyvu Personal Media Viewer

Simply put, you can wear these glasses to watch movies or play video games on a virtual big screen. With the included earphones, you can watch your movie or play your game without disturbing others. You can connect these glasses to any video source such as a portable DVD player, video iPod, or video game console. I will write in more detail about this item for my next Tech Toy of the Month article, but in the meantime go to http://www.myvu.com for more information.


If you have any questions about any technology gift, feel free to contact me.

November 15, 2007

Tech Toy of the Month: Slingbox

slingbox_family.jpgThe idea behind the Slingbox is pretty simple. After connecting a Slingbox to your home TV and home network, the Slingbox sends the programming from your TV to your laptop or mobile phone via the Internet. Basically, this means that you can watch your own TV anywhere you are in the world, as long as you have Internet connectivity and an Internet-enabled device.

The Slingbox would be great for people who are out of town, yet want to watch programming only available on their home TV, such as local news or sports. They would be able to do so with the Slingbox. Also, people who use their DVR to record their favorite TV shows could make good use of the Slingbox. If they find themselves with some spare time on their hands while they are away from home, they could use this time to connect to their Slingbox and watch their recordings. Simply speaking, the Slingbox could be used to send video from any source in a home (satellite, cable, Tivo, DVD players, Apple TV, etc) to a user's device. Because of this capability, the Slingbox can be used for a variety of needs besides the examples I just listed.

The various models of Slingbox range in price from $129.99 to $229.99, and is available from most major electronic retailers, or on-lline at http://www.slingbox.com. Because the Slingbox is a device that you purchase and install in your own home, there are no monthly subscription fees. The Slingbox currently supports Windows and Macintosh computers, as well as Windows Mobile/Pocket PC, Palm OS, and Symbian OS handheld devices. Notably absent at this time is support for the iPhone and iPod Touch. However support for these devices will probably become available in the near future, when Apple releases the necessary software for companies to create add-ons for the iPhone and iPod Touch.

While the Slingbox idea sounds great, there are some caveats to be aware of. Only 1 of the 3 current Slingbox models have multiple inputs. This can be limiting if you have multiple sources that you would want to watch remotely. Also, depending on the source, there could be the possibility of conflicting with someone wanting to watch something else at home. Finally, while the Slingbox does have technology to compensate for slower Internet connections, the quality of the video feed could be quite poor if either the Internet service at home or at the remote location isn't fast enough. This could be very noticeable when using mobile devices. The bottom line is to be very sure of everything you would want to do with the Slingbox before you buy one. Consult with a good technology professional who is not only proficient with computers and networking, but also has a good understanding of audio/video technologies as well.

So if you or someone you know could use the capabilities of a Slingbox, be sure to check one out. And feel free to contact me if you would like some advice about setting up a Slingbox in your home.

October 18, 2007

Tech Toy of the Month: Nintendo Wii, Part II

wii_console.jpgIn my earlier article about the Nintendo Wii, I wrote about its revolutionary control system and physically involving gameplay. In this article, I will discuss the Wii's other main features, namely its Internet connectivity and Virtual Console. First, however, I want make a brief mention of something I alluded to in the earlier article. I stated that physical control systems, like the Wii's, will have significance in areas other than video games. I have recently read articles of hospitals and rehab clinics using the Wii as a rehabilitation tool with great success. So already, examples of the applicability of physical control systems are being seen.

As with the other "next-generation" video game consoles, the Nintendo Wii has network connectivity built-in. This allows the console to be connected to your home network and to the Internet as well. However, unlike the other consoles, the Wii's standard network connectivity is Wi-Fi. If you have a wireless network, this makes connecting your Wii to your home network very convenient. If you don't have a wireless connection, you can buy an Ethernet adapter for wired networking. The Wii uses networking to allow for various features. For example, Wii owners can download Wii updates, software, and games through the Internet. Certain Wii games can be played on-line. It is also possible to send messages to other Wii owners. A couple of other interesting Internet-enabled Wii features are the ability to look up your weather conditions and read news articles.

One of the available programs you can buy and download for the Wii is a web browser, which Nintendo calls the "Internet Channel". It costs approximately $5, which you can pay for with a credit card directly through the Wii. Once downloaded, the Internet Channel allows for Internet browsing nearly as simple and full featured as through a regular computer. This is because the "Internet Channel" is actually the Opera web browser, a fairly popular web browser available for common computer operating systems. Basically, this allows for Internet usage on a family's TV. For families that only have one computer, this lets the kids do some web browsing while the computer is occupied.

One of the potentially biggest selling points of the Wii is what Nintendo calls the "Virtual Console". Simply speaking, the Wii has the ability to play games that were originally developed for the first three Nintendo game systems, as well as a few other "classic" consoles such as the Sega Genesis and Neo-Geo. Wii owners can buy and download these older games via the Wii's Internet connection. Once downloaded, the games are available to play from the Wii's main menu. The games play virtually identically to the original games, so it really is a retro experience for those of us who played these games 10, 15, and 20 years ago! What is interesting, however, is that kids who weren't even born when these games were originally released are interested in playing these old games.

This really is a win-win scenario, as retro gamers get to play the games they grew up with and the video game developers get to make additional profit on games they had closed the books on years ago. The biggest problem so far, and the reason I say "potentially" biggest selling point, is that Nintendo has thus far released a pitifully small number of games for the Virtual Console! Nearly a year after releasing the Wii, there are only 46 titles available from the original Nintendo (NES), 22 from the Super Nintendo (SNES), and a paltry 9 from the Nintendo 64. In my opinion, the selection of games available is also poor. There are many, many titles that I would have already paid for if they were only available. I really don't understand the logic behind this, as I believe that a larger and more popular selection of games would result in more sales. Nintendo, if you're reading this, release more Virtual Console games!

Overall, the Wii differentiates itself from the competition primarily because of its control system and the Virtual Console. No other system has the physical control system of the Wii, and no other system can play retro games like the Wii. It is perhaps because of these two features that the Wii has outsold both the XBox 360 and Playstation 3. This is especially impressive considering the XBox 360 had a one year head start on sales. If you'd like a gaming system that will be good for the entire family and brings an entirely new dimension to gaming, you should definitely consider the Nintendo Wii. Good luck finding one!

If you have any ideas for future Tech Toys, please let me know!

September 16, 2007

Tech Toy of the Month: Nintendo Wii, Part I

wii_console.jpgFor those of you familiar with the Nintendo Wii, you may be wondering why I'm writing about it now, nearly a year after it was released. One reason is that there are still many people not familiar with the Wii. Even today, obtaining a Wii is pretty difficult. Most stores sell out of them nearly as soon as they get them in. So even people who are interested in a Wii have not had the opportunity to use one. Even after a year, the Wii is still very much a sought-after tech toy, with more and more people hearing about it for the first time. Since I finally got my hands on one (thanks Danelle!), I will write about my experiences with the WIi. However, the Wii has so many interesting features, that I need to write two articles. In my next article I will cover the Wii's Virtual Console (for us old-school gamers), the Wii's Internet connectivity, and some other features. In this article, however, I will finally answer the question everyone wants to know, can playing a video game make you sweat?

For those not very familiar with the Nintendo Wii, I'll give a quick summary. For more details, please visit http://www.nintendo.com/channel/wii and http://www.wii.com. The Nintendo Wii is a "next-generation" home video game console, roughly in the same generation as the Sony Playstation 3 and Microsoft XBox 360. However, the main difference between the Wii and other game consoles is in the way players interact with the games. Where Sony and Microsoft's new systems are basically souped-up versions of their last systems, using pretty much the same type of handheld controllers as before, Nintendo decided to create an innovative control system. Simply speaking, the Nintendo controllers are wireless and motion sensitive. Players can control games with physical motion as well as by pressing buttons. As an example, instead of playing video game tennis by sitting on a couch and pushing buttons on a controller, you actually need to stand up and swing the controller like a tennis racket, both forehand and backhand. Swing slowly for a soft lob. Swing harder for a more powerful shot.

As expected, at least for the few games my family and I have played, this method of playing video games is quite intuitive. My girls, ages 3 and 5, are very comfortable playing the Wii games and have had a lot of fun. It literally did not take them more than a half hour to grasp the concepts of how to control the games. The first couple of nights we had the Wii, they played so much they were actually hot and a little sweaty when they were done! One unexpected side-effect of playing sport-type games on the Wii is that my girls have actually expressed some interest in the real-life sports, such as baseball.

One small word of warning. Please be careful when letting young kids play the Wii. There they will smack each other with the controllers if they are not careful! Just keep an eye on them and don't let them wander too close to each other. Also, make sure they wear the wrist straps provided with the controllers. Already, my girls have occasionally lost their grips on the controllers during frenzied moments of gameplay and if not for the wrist straps, the controller could have hit someone or broken something (like the TV!).

In playing the boxing game on the Wii, which requires the use of a controller in each hand, I can definitely say that you do get quite a workout. While the physical motions required for the different types of punches don't quite emulate real-life (probably only an issue for someone like me who has studied martial arts), the action of throwing hundreds of punches and moving my body around to avoid virtual punches did make me work up a sweat. I'm in pretty good shape, but I actually had some slight soreness the day after a 45-minute boxing "workout" on the Wii!

While the sport-type games for the Wii will probably require the most physical action out of a player, I can see that other games might also require significant work out of a player. For example, while I've not played the "Zelda" game for Wii yet, the character in the game uses a sword and shield, which requires the player to swing one controller like a sword and use the other like a shield. I can imagine that after fighting enough bad guys, players could burn a few calories!

The real significance of the Wii is that with its popularity, it is triggering a revolution* in the video game world. Remember, as advanced as the Wii's control system seems today, it is only the first generation in what will undoubtedly be many future advancements in physical game control. I can foresee that in the not too distant future, playing video games will no longer be considered a "couch-potato" activity. Future generations will wonder how we ever had any fun playing video games using only our thumbs and fingers! And it will be very likely that the future development of physical control systems will have significance in things other than video games.

* The Wii's "code-name" during its development was "Revolution". Do you think Nintendo knew they were on to something big?

If you have any ideas for future Tech Toys, please let me know!

August 15, 2007

Tech Toy of the Month: WildCharge Wireless Charging Pad

Imagine being able to charge devices such as cell phones or iPods simply by laying them down on a pad. You would not need to connect any wires to the device - you simply lay it down on a pad and it charges. On top of that, you could charge multiple devices on the same pad. If the WildCharge (http://www.wildcharge.com) wireless charging pad delivers as promised, you will soon be able to stop imagining and start doing.

As with many great technologies, the idea is simple and so is the way you use it. In fact, just a few paragraphs from WildCharge's web site pretty much explain the technology:

The WildCharger™ pad is flat and thin with a conductive surface. Once a cell phone or other electronic device that is enabled with WildCharge technology is placed on the pad – anywhere on the pad and at any orientation – it will instantaneously receive power from the pad. It is that simple. And charging speed is the same as if the device is plugged to the wall!
Enabling a portable electronic device with WildCharge technology is also simple. A WildCharge adapter attaches to – or outright replaces – the device’s back cover. This adapter has tiny external “bumps” (contact-points) that come in physical contact with the pad.
Once a compatible electronic device is placed on the WildCharger pad, power is transferred from the pad’s surface through the contact-points to the WildCharge adapter and into the device. The geometries of the charging surface and the contact-points guaranty that regardless of where the device is placed on the pad’s surface, a closed electrical circuit is formed between the surface and the device. Such direct contact allows for a very efficient and safe power transfer without generating harmful radiation or magnetic fields.

One catch to their technology is that the device you want to charge must be "enabled", which as explained above, requires an adapter made for that specific device. Since the product is on the verge of being released, only adapters for the Motorola Razor phone and the iPod Nano are being released right away. Obviously, if WildCharge releases a substantial number of adapters for various devices, this won't be such a problem. This will be especially true if WildCharge works with device manufacturers to ensure that devices are WildCharge compatible out of the box.

Another potential drawback I can foresee is that users who have devices in cases or protective covers will need to take their devices out to charge them. Naturally, this can be quite inconvenient and limit acceptance of the WildCharge product. Potentially, I can imagine that cases could also be made WildCharge compatible, so we will see how the market develops.

The products seem reasonably priced, as a WildCharger pad and a device adapter bundle is listed for $89.99 on WildCharge's web site. So if you don't like plugging in your devices to charge them, keep an eye out for WildCharge's products to be released soon.

July 19, 2007

Tech Toy of the Month: Apple iPhone, part II

In last month's Tech Toy article, I previewed the Apple iPhone. Now that the iPhone has been released, I have had a chance to read reviews and spend some time with one myself.

One of my main concerns with the iPhone was the interface. Since there are no hard buttons on the iPhone, I figured Apple would need to hit the proverbial home run with their touchscreen interface. So I started reading reviews. I can sum up what I read the the following few quotes:

“It’s fast, beautiful, menu-free, and dead simple to operate.”

"... it works like magic."

"The lure of the iPhone is that it makes you want to use it. It’s actually fun. Do we say that about any phones? Hardly."

"It’s also the best phone that anybody has ever made.”

"... every moment of user interaction has been quietly stage-managed and orchestrated, with such overwhelming attention to detail that when the history of digital interface design is written, whoever managed this project at Apple will be hailed as a Michelangelo, and the iPhone his or her Sistine Chapel."

Given this build-up, when I had a chance to use the iPhone, it was sort of a let-down. Not that I found any serious problems with the iPhone. To the contrary, the iPhone basically did everything it was supposed to do, exactly as I'd been reading about it. Having used and researched Apple products for so many years, perhaps I've become a little jaded to such breakthroughs. I expect this level of excellence from Apple, so it's not a surprise to me when they release products like this. However, when I "step back" and put everything into perspective, it is very uncommon in the technology industry to create a breakthrough product that delivers everything it promises. And given the long lead time and the unprecedented hype surrounding the iPhone, this is all the more impressive.

To be fair, the biggest nit I have to pick with the iPhone is the virtual keyboard interface. In trying to type with my thumbs like I do with Blackberries or Treos, I had a small bit of difficulty. Perhaps I would get better with practice, so I won't call this a big problem yet. However, I can see that people with larger thumbs or with longer fingernails will have problems. While people like this will have problems with any mobile keyboard, the lack of tactile response combined with the possibility of accidental "key" presses on the iPhone's touchscreen will probably aggravate the situation.

To sum up, the iPhone lives up to the hype. If you see the iPhone in action on Apple's web site, you should expect that you will get exactly what you see if you purchase one for yourself.

For all things Apple, Marcel is your expert.

June 19, 2007

Tech Toy of the Month: Apple iPhone, part I

It is perhaps the most anticipated technology gadget in history. It promises to change cell phones in the way the iPod changed mobile music players. It is the Apple iPhone (http://www.apple.com/iphone). While it has not yet been released as of this writing, I will attempt to explain what the iPhone will be in as simple terms as possible.

The iPhone is of course a cell phone. It will only be available on the AT&T network (formerly Cingular) at least through the year 2009 (barring any changes in contract between AT&T and Apple). So if you are with any other wireless provider (Sprint, T-Mobile, US Cellular, Verizon), you will NOT be able to get an iPhone unless you switch to AT&T. To be released on June 29th, the iPhone will cost $499 for a 4GB version or $599 for a 8GB version (both prices require a 2-year contract).

The iPhone will also be a fully-functional iPod, playing music, photos, and videos. For many people, the integration of a phone with an iPod will be very compelling. However, the initial cost may be prohibitive for those casually considering a phone/iPod combo.

The main feature most people will immediately notice about the iPhone is the large touchscreen display, along with the fact that there are no hard buttons. While the touchscreen feature looks very nice, the lack of hard buttons may be a concern to some people. Time will tell if the touchscreen interface will be intuitive enough to make up for the lack of hard buttons. One feature that people will notice is the fact that the iPhone can sense when it is rotated and will rotate the display accordingly. In other words, if you want to view the display in widescreen mode, you simply need to rotate the iPhone in your hand. Words really don't do this feature justice, so make sure to see this feature in action on Apple's web site.

Apple is touting that the iPhone will be the most advanced mobile Internet device to date. Apple is using the Mac OS X operating system from its Macintosh computers, along with its Safari web browser, as the operating system for the iPhone. Apple is promising a fully-featured web browser on a phone, the same one in use on desktop computers. This feature, along with the rotating display, should allow users to see web pages the way they were designed to be seen. Other mobile devices must reformat web pages for display on their screens.

The iPhone has Wi-Fi wireless networking for fast Internet speeds in public hotspots or other Wi-Fi networks. The iPhone can also connect to AT&T's data network for Internet access. Basically, this should allow users to be able to get on the Internet almost anywhere, as long as they are in Wi-Fi network or within AT&T's cellular network.

Since the iPhone is not yet available, I will do another article on it sometime after it released and I have the opportunity to read reviews and have had a chance to test the device myself.

For all things Apple, Marcel is your expert.

May 14, 2007

Tech Toy of the Month: Digital Photo Frames

This isn't really a specific tech toy, but rather a whole category that has started becoming popular lately. The idea is very simple. Basically, imagine a small LCD screen inside a photo frame. Instead of showing just one picture, the screen can cycle through an entire library of photos, making for a dynamic slideshow of sorts.

There are many models out on the market right now. The main differentiators are price and screen size. Obviously, the larger the screen size, the higher the price. On the low end, you can get 5" screens and prices in the $50 range. On the higher end, you can get 8" screens in the $200 range. There are also bigger and more expensive digital picture frames, but I'm limiting this article to the above mentioned price and size ranges. Basically, if you are interested in a digital picture frame, pay attention to a couple of features.

First, get a screen size that will be large enough to adequately display your pictures. 5" screens I feel are too small for most purposes. One exception is displaying the pictures on your desk, as you will be fairly close to the frame so the small screen size shouldn't be a problem. If you can find a good price, go for a 7 or 8" screen. This screen size is usually big enough for display in a living room-type environment.

The second feature to pay attention to is the type of media cards the digital picture frame accepts. Most frames accept a large variety of media cards, but it is best to make sure. Ideally you can re-use your older media cards that don't hold as much data. They are perfect for use in a digital picture frame. To make best use of smaller cards, you can export pictures from your photo organization software in a reduced resolution. Reduced resolution photos don't take as much space, so you can fit a lot more photos on a card than you normally would. Just don't reduce the photos below the resolution of your digital picture frame, or they won't look good.

As always, feel free to contact me if you have any questions about this, or other digital photography topics.

April 9, 2007

Tech Toy of the Month - Walletex Wallet Flash Drive

USB flash drives have become extremely popular in the last year or so. This is for good reason. With the demise of the floppy drive, there has been a need for simple, portable, and inexpensive data storage. USB flash drives fill this need quite nicely. Ladies who carry a purse can easily keep a flash drive with them at all times, but many of us guys tend to forget "extra" things, especially small things like a flash drive. About the only thing that many guys have with them at all times is their wallet. If you are this type of guy (or gal who doesn't carry a purse), the Walletex Wallet Flash Drive is for you (http://www.walletex.com/gp.asp?gpid=2).

The idea is very simple. The Wallet Flash Drive is a flash drive like any other. The only real difference is that the shape of the drive is just like a credit card - with the addition of a USB connector. So this makes it very easy to keep in your wallet, which if you always have your wallet with you, you will always have your flash drive with you as well. Having a flash drive with you at all times may seem like an excess, but we live in a data-centric world and for many people, flash drives are becoming as important as pens and paper. Also, for example, in the not too distant future, people will have their entire medical history available to them in electronic format. Perhaps they will be able to carry this data in a device like this, to which having quick access by medical personnel could end up saving their lives.

Technology-wise, the Wallet Flash drives have a few nice features. First, the USB connector is double-sided, which means you can orient the drive "up" or "down", which will allow it to fit into more connectors. Second, the drive is extremely durable, as most flash drives are, but this is very important to a device that will spend a lot of time in a very tight space, even perhaps taking a trip through the laundry. Finally, the drives come in many capacities to fit many budgets, and for comparison, the Wallet Flash Drives do not cost much more than regular USB flash drives. My only real concern is the durability of the USB connector. For such a slim device, I worry that the USB connector would be susceptible to snapping off. It seems like Walletex has built the device with strong, flexible plastic, so this probably won't be an issue, but I thought I'd mention this concern to be fair.

Overall, this device is great because it can be many things to many people. Even if you don't want one for yourself, I'm sure you can think of someone this would make a great gift for. Also, if you need a promotional item for your business, this could really get your company noticed. Along these lines, Walletex has also come out with an MP3 player in credit card format, which could be a very interesting product. If you are in the market for a USB flash drive, do check out the credit-card sized Wallet Flash Drive from Walletex - and I'll refrain from making any bad jokes about trying to check out with it at the grocery store.

March 6, 2007

Tech Toy of the Month: Mobile Broadband Internet Router (Linksys WRT54G3G-ST)

What do you do if you need Internet access anywhere, anytime? You probably opt for a mobile broadband Internet service from a cellular company. These types of services allow you to use their networks for Internet data at relatively high speeds through the use of PC card that you insert into your laptop. For most people, having one computer with mobile Internet is enough. However, for mobile groups of individuals, having one computer with Internet access is not enough. Sure, they can each purchase their own PC cards and each subscribe to their own mobile broadband service, but that can get quite costly. So what's the answer?

Enter the Linksys WRT54G3G-ST. This device allows you to share a mobile broadband Internet connection among several computers. Currently, this product only works on the Sprint network, but I expect that more products like this will become available for other carriers. The WRT54G3G-ST works just like a normal cable/DSL router that many of us have in our homes and businesses. You basically plug your Sprint PC card into the router and that connection is available to any computer that connects to the router, either wired or wirelessly.

The Linksys WRT54G3G-ST comes with all the features that one should expect from a modern wireless Internet router, such as a DHCP server, WPA/WPA2 wireless encryption, an SPI firewall, and VPN passthrough. It has 4 wired ethernet ports and also allows you to connect to an existing cable or DSL service if one is available, just like a normal Internet router. Additionally, because all the computers connected to the router are on the same network, they can share files or printers among them as well. Basically, the Linksys WRT54G3G-ST allows you to set up a secure LAN complete with Internet access anywhere you go.

This device could be very useful for companies who send groups to tradeshows. Each individual can bring a computer and have Internet access available to them on the floor of the show. It could also be very useful for companies that send out groups to temporary offices or client sites where they may not have Internet access available to them. Contractors especially work in environments where Internet access may not have yet been installed.

If you have the need for multiple computers to have Internet access anywhere, anytime, feel free to contact me to discuss your options.

February 13, 2007

Tech Toy of the Month: Apple TV

As the Apple iPhone stole most of the headlines from last month's Macworld expo, another new product introduction quietly slipped under the radar in the mainstream media. The "Apple TV" promises to turn your home theater system into a digital jukebox, allowing all of your pictures, music, and movies that are stored on your computer to be browsed and displayed on your living room TV.

I'm particularly excited about this product because it appears that this is the incarnation of an idea that I've been talking about for a few years now. I've been wishing for a product that would further advance the convergence of computers and home theater, and from what I've been reading, the Apple TV could very well accomplish that goal. Here are some of the highlights:

- At only 1.1" tall and 7.7" square, it should fit easily into any entertainment center or TV shelving.
- It has a variety of video and audio outputs, including HMDI and optical audio allowing integration even into high-end high definition displays and true surround sound systems.
- It can work over a wired network, or over the latest high-speed wireless technologies.
- It is a quiet machine, making almost no audible fan noise.
- At $299, it hits a price point that should not scare away the average person.
- It works with Macintosh and Windows

The Apple TV should be available for purchase this month, so we will all know more about its capabilities soon. From what information is available now, there will not be a simple way for users to digitize their DVD collection for play through the Apple TV. However, this is something I will keep a close eye on. I believe that if users can browse and play their DVD collection on a device like the Apple TV, it will sell like hotcakes.

If you would like to talk more about digital convergence, feel free to e-mail me.

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This page contains an archive of all entries posted to Technology Bytes in the Tech Toys category. They are listed from oldest to newest.

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